Big Two ver. 2
Sourceforge download page | PUMB
discussion board(Cantonese)
Big Two is a
game for the Palm OS. It is a game of 'Choi Dai Di' in Chinese
and is very
fun to play among four players. The aim of the game is to get rid of
all your cards. The
interesting thing about this game is that the biggest card is 2 and
hence the name 'Big
Two'. Download
the game now, it is freeware. Please
also feedback any comments or
bugs to me. I have
released the source code under GPL, get the source code
from here.
Simple instruction (Full instruction here):
Player with the 3 of diamonds,
leads. You can play a single card,
a pair of cards (e.g. two 5's), 3
cards of same rank, or 5 cards in a flush, straight, or full house.
Object of the game is to get rid of your cards first. 2's are high, 3's
are low. Suit rank in ascending order is diamond, club, heart and spade.
Screen Capture
|
|
|
|
BigTwo v2 support 5Nav. You can
select the cards with the rock keys
|
For devices support HiRes+, you
can monitor which cards are played
|
Landscape mode display
|
Menu of BigTwo
|
|
|
|
|
Enable autopass for 5-card turn
for a faster pace. Use Hong Kong Rule Set for "winner play first",
"23456 is biggest straight"
|
You can view what cards are
played and export the history to Memo pad
|
|
|
Change Log
v2.2.8
11 February 2007
#update the game instruction, thanks Headcronie at Brighthand
discussion board
#redraw sort by rank and sort by suit icons
#Landscape mode: remove the title bar line in card history area
#bug fix :"BigTwo disabled auto off"
v2.2.7
30 January 2007
#bug fix -"no longer hangs on M505, tested on emulator"
#bug fix -"Game Hist memory leak problem"
v2.2.6
27 January 2007
+The old name is filled in edit name dialog
+Help text updated for new functions
#Bug fix: "5 Nav focus ring left a mark when multiple cards are
selected"
#Arrange the Pref widgets, fix the 2nd check box can't not be focused
correctly problem
v2.2.5
21 January 2007
#Bug fix: "WIN does not appear in score form, after form is redrawn"
v2.2.4
19 January 2007
#Bug fix: "exit in score form resets prefs"
v2.2.3
17 January 2007
# use windrawchar to draw the red "WIN!!" in score form
v2.2.2
14 January 2007
#Bug Fix "pointer error in Game Hist form"
v2.2.1
2 January 2007
#Bug Fix "Soft reset after checked 'Show card left
in score dialog
#Adjust "Card Left" location in score form
31 December 2006
v2.2 + Hong Kong rule set. Enable it in Preference
menu item
2 rules different from standard Big Two rules are :
1. other than first round, the winner of last round
can play first. It is the reward of the winner!
2. 23456 is the largest Straight
+ Show total rounds,total seconds, max score in one
game and score balance in High score dialog.
+ show suit of cards leaf on players' hand in score
form
+ add "*" in "WIN!" string
#Change the icon of Club and Spade, looks more 3D
now.
#Bug fix : "flush autopass wrongly problem"
*replace the C struct with C++ class
17 December 2006
v2.1 + Select Card for new game(click customer in New
Game)
+ Show "WINS! in score form"
+ show card left in exported history
#bug fix: flush holder can not play when last player
holds straight
* change programming language to c++ (better
language than c, for complex project)
* It is beta version now!
2 October 2006
v2.0.12 + use bitmap to draw spade and club
December 2006 bug fix: "rotate form in HiRes+ not
redraw"
24 September 2006
v2.0.11 + user can modify the players' names
+ support Xplore M68's DIA (make the card history
region tighter, since M68's DIA is ~40 pixels height)
+ (under debugging) use
M68's keypad of card selection, key 0 for first card, key 9 for 10th
card, key * for 11th card and key # for 12th card (Thank you to
Inputspector Hazelware(c), very useful for get the key code)
TODO: Make spade and club to bitmap.
16 August 2006
v2.0.10 - hold down button to select all card with same suit
- bug fix: prevent generate unnecessary nilevent
- remove game
history at this version, do it again in next version
1 August 2006
v2.0.f - bug fix: "color picker cancel bug"
"multi-player round number
not reset bug"
- Game History display and export
16 July 2006
v2.0.e - bug fix: "Press OK not start a new game bug"
field color use system
default color
16 July 2006
v2.0.d - bug fix: autopass for 5-card turn: change
LookForFourOfAKind(), LookForStraight() for supporting check human
cards, fix the problem "com play full house, human have four of a kind
but can't play problem".
Score form press "OK"
reset game bug
27 June 2006
v2.0.c - add sort by rank high density icon.(Next version I will
introduce alpha blend of icon, make it appears without "white edge" in
dark background)
- bug fix: change
EvtGetEvent(&event, SysTicksPerSecond() / 10); to
EvtGetEvent(&event,
SysTicksPerSecond() / 100);
prevent "click pair but
play one card" bug
25 June 2006
v2.0.b - menu item "Select Background Color"
- use "10" instead of "T" in High
Density support device (also, OS >= 4.0)
25 June 2006
v2.0.a - Change the Background color to lighter green (00cc00)
- Add diamond and heart hi density
bitmap resource
- bug fix: heart and diamond
bitmap in 1x mode: set transparent color
24 June 2006
v2.0.9 - Change the Background color to a card game feel green
- bug fix: autopass for 5-card
turn: change LookForFullHouse() and VerifyPlay() function to support
check human has card to play
now it can handle 5-card turn with same 5 card type correctly.
22 June 2006
v2.0.8 - Add menu item "Send BigTwo to Friends!"
- bug fix: M68 compatibility:
disallow M68 calling frmNav*** function when company ID 'gsRl' is
detected(hope it works on M68)
19 June 2006
v2.0.7 - Autopass for 5-card turn. You may enable it in Preference
- bug fix: the application would
not start Bluetooth unless Bluetooth button is selected in Multi-player
form(Bluetooth game not yet complete)
M68 compatibility: disable 5 Nav when company ID 'gsRl' is detected
16 June 2006
v2.0.6 - bug fix: disable DIA and 5Nav when Xplore smartphone is
detected
(but not sure the problem
came from DIA or 5Nav...
however M68's 160x220
screen can't show all the card history,
disable it, prevent the
flaw)
IR multiplayer game score
bug fix
- Bluetooth: Insert the library
into the code, but not yet work in this version.
- Change score form to non model
form, good for standardize the overall code style, and can handles pkt
now
- If more then 10 cards left, add
"DOUBLE!" string in the score form, after the left card.
6 June 2006
v2.0.5 - show the card left on hand in score form, you may disable it
in preference
- Create a Bluetooth game
button(not work yet)
5 June 2006
v2.0.4 - bug fix: fix the problem "choose 4 com => hang"
(however, it can not be terminated during COMs are
playing... fix later)
(recommend use the slower machine as the host... use
newer machine as host course some problem)
use sysFileCVirtIrComm instead of serPortIrPort in release build, it
works on Visor Platinum vs LifeDrive via IR port now!
- icon: set the transparent color,
the icon is visible when selected
create the small icon(for list view or quick launch view)
3 June 2006
v2.0.3 - 5 Nav improved: press down rock key when a card is highlighted
to select all cards with same rank
2 June 2006
v2.0.2 - Bug Fix: use PalmOSGlue to fix older devices compatibility
problem
- 5 Nav improved: able move to
"toggle" and "clear" button
when the
focus ring is drawn on the smallest card, press "left" rock key can
move to right-most card, and vice versa
1 June 2006
v2.0.1 - 5 Way Navigation support(oops...crashed on PDA not support
5nav...)
30 May 2006
v2.0.0 - First release of Bill
- (Alpha release, tested on Garnet
Simulator but not on real Palm)
- UI improvement:
- Red suits'
rank number is change to red
- Dynamic Input
Area(DIA) shows the played cards.(If you don't like it, just hide it.)
- Four Player's
name change to Adam, Bill, Carl and Dean
-Multi-player game support:
- multi-player
can play on one Palm
- IR Game
support(tested on simulator, not ok when I play with my LifeDrive and
Visor Platinum)
v1.2 - Added color support.
v1.1 - Fixed bug of double-tap on "Pass".
- Displayed "I will not play with
real money" when score is zero.
- Fixed bug when cards are
selected and the game is restarted.
- Released source code under GPL.
v1.0 - Improved AI.
- Fixed bugs with AI play.
- Disallowed JQKA2 and allowed
A2345 and 23456, for ranking please refer to the table below.
- New scoring system, now if you
win, points will be added instead of deducted. After 10 rounds, your
score is calculated and you will be prompted to enter your name if
you've a new high score.
- Added "Clear Selection" button
above the "Sort cards" button.
v0.51 - Minor bug fix.
v0.5 - Added "Sort cards" button on the game screen. Click
on the 'spade' to sort by suit and the '2' to sort by rank.
- Display "Lead" button when it is
your turn to lead.
v0.3 - Fixed bug of selected card display error. Bug occurs
when card is selected and the sort order is changed in preferences.
- Hide "Pass" and "Play" buttons
when it is not your turn.
v0.2 - Display "Your Play" so that you know it is your turn
to play.
- Added "Auto pass" to
preferences. If checked, your turn will be automatically pass if your
hand do not have bigger cards than the current play for 1, 2 and 3
cards play.
v0.1 - Original release.
Rules of BigTwo
A deck of cards is
distributed to four players. The player with the 3 of diamond will
play first and it has to be included in the first play. Each player can
play either 1,
2, 3 or 5 cards. The next player must put something higher than
the previous play with
the same number of cards from the previous play. If a player decided
not to play, he can
pass his turn. If all three players pass their turns, the player with
the last play will
start a new round with anything he chooses.
The ranking of cards
in ascending order is 3 < 4 <...< A < 2. The
ranking of suits in ascending order is diamond < club < heart
< spade. In
other words, 2 of spade is the highest card and 3 of diamond the lowest
card. Two or three
cards play must be of the same rank. The rank of a pair is determined
by the rank, i.e. 2
pair is higher than Ace pair which is higher than King pair. When the
ranks are the same,
the pair with the spade is higher, e.g. 10 spade, 10 diamond pair is
higher than 10 heart,
10 club pair. Similarly, the rank of threes is determined by the rank
of the cards, i.e.
threes of 2 is higher than threes of Ace which is higher than threes of
King, etc.
The ranking for five
cards play in ascending order is straight < flush < full
house < four of a kind < straight flush.
Type |
Description |
Ranking |
Straight |
Five cards in a sequence of rank, e.g. 34567, 9TJQK. |
Lowest of the all types. Highest straight is TJQKA
and lowest is A2345 followed by 23456. Within straight,
ranking is first determined by rank then by suit, e.g. 45678 is
higher than 34567 & 3456(7spade) is higher than 3456(7heart). |
Flush |
Five cards having the same suit, e.g. 3589J of club, 479TK
of heart. |
Higher than straight only. Within flush, ranking is
determined by the rank of the highest card, e.g. 689TK of
diamond is higher than 79TJQ of spade. |
Full House |
Consist of a pair and a threes, e.g. 33888, 99KKK |
Higher than flush and straight only. Within full house,
ranking is determined by the rank of the threes, e.g. 33888 is
higher than 99777. |
Four of a kind |
Consist of four cards of the same rank and any other card,
e.g. 44443, 7777K. |
Lower than straight flush only. Within four of a kind,
ranking is determined by the rank of the four cards, e.g. 3KKKK
is higher than A3333. |
Straight Flush |
Five cards having the same suit and in sequence, e.g 34567
of heart, TJQKA of spade. |
Highest of all types. Ranking of straight in first row also
applies here. Within straight flush, ranking is first determined by
rank then by suit, e.g. 45678 of diamond is higher than 34567
of spade & TJQKA of spade is higher than TJQKA of
heart. |
After one player gets
rid of all his cards, the rank of remaining cards is used to
compute each player's score, -1 point for 3, -2 points for 4 and
-13 points for 2.
If there are 10 cards or more left, the score is doubled.
The player who
wins will have the total points of three players added to his score. A
round is ended and
the deck of cards is re-dealt to the four players to continue play.
After 10 rounds of
play, your score is calculated and you will have a chance to enter the
high scores list.
The game is then restarted and the cycle continues.
Operation
For the Palms which support 5-way Navigation, you
can play BigTwo with one hand only!
Tricks:
press "DOWN" to select all cards with same rank(good for pairs, three
of a kind or full house)
hold "DOWN" for a sec. -select all cards with same suit(play straight
easily)
Multi-player Game
Start multi-player
game by selecting "New Multi-player Game" form menu. Current version
supports up to 2 Palm play together. For multi-player game on one Palm,
Select "Man" for human player beside to the seat. You can change the
Player Name. Before each human player's round, a big pop up box
"Next Player's Turn" appears, to hide the previous player's hand card.
Then you may pass the Palm to the human player as shown on the screen.
For IR multi-player game, Highlight "IR Game"
button, one palm should select the "Host" button and other should
select "Join" button, then select the "man" button beside to the set
you want. The Palm which chose "host" then start the game by clicking
"Start Game!" button.
© Chan Yiu Por Bill, 2006
© Woo Kok Tong, 1999